AI Insights · Timothy · October 2025
Top Trivia Games in Saudi Arabia Q3 2025: Performance Insights
Explore the performance trends of the top trivia games in Saudi Arabia for Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the trivia games market in Saudi Arabia showcased diverse trends across the top five applications. Here’s a closer look at their performance based on data from Sensor Tower.
Kahoot! Play & Create Quizzes from Kahoot ASA saw a remarkable rise in weekly revenue, culminating at roughly $4.2K by the end of September. The app's weekly downloads surged to 8.7K in the final week, while active users experienced fluctuations, peaking at 13K mid-quarter.
Clever - Brain Training Games by DPM APPS LP maintained a steady revenue stream, closing the quarter with approximately $681. Downloads varied slightly, reaching a high of around 346. Active users gradually decreased, ending at about 3.6K.
Kalak | كَلَك from Sadu Studios witnessed a notable decrease in downloads, dropping to 5.6K by the last week of September. Revenue exhibited a slight increase towards the end, reaching $480, while active users spiked at 22.7K in mid-August before declining.
Elevate - Brain Training Games by The Mind Company showed fluctuating weekly revenue, with a peak of $635 early in the quarter. Downloads remained stable, hovering around 500 to 700, and active users increased slightly to over 3K by the end of September.
Finally, جوابك جوابهم by Abdulrahman Alshimemeri experienced a steady decline in downloads, dropping to 4.4K. Revenue followed a downward trend, closing at $192. Active users, however, remained robust, with numbers exceeding 71K.
For further insights into the performance of these applications and more, visit Sensor Tower.